https://github.com/supertuxkart/stk-code/commit/0163e3fa88b72634c3ddff5304c9086b649f53b1 From 0163e3fa88b72634c3ddff5304c9086b649f53b1 Mon Sep 17 00:00:00 2001 From: Heiko Becker <heirecka@exherbo.org> Date: Thu, 26 Jan 2023 16:35:54 +0100 Subject: [PATCH] Add missing includes to fix the build with gcc 13 Like other versions before, gcc 13 moved some includes around and as a result <stdexcept> and <cstdio> are no longer transitively included. Explicitly include them for std::runtime_error and snprintf. --- a/lib/graphics_engine/include/vk_mem_alloc.h +++ b/lib/graphics_engine/include/vk_mem_alloc.h @@ -2563,6 +2563,7 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString( #undef VMA_IMPLEMENTATION #include <cstdint> +#include <cstdio> #include <cstdlib> #include <cstring> #include <utility> --- a/lib/graphics_engine/src/ge_spm_buffer.cpp +++ b/lib/graphics_engine/src/ge_spm_buffer.cpp @@ -5,6 +5,7 @@ #include "ge_vulkan_features.hpp" #include <algorithm> +#include <stdexcept> #include "mini_glm.hpp" --- a/lib/graphics_engine/src/ge_vulkan_array_texture.cpp +++ b/lib/graphics_engine/src/ge_vulkan_array_texture.cpp @@ -12,6 +12,7 @@ #include <IImageLoader.h> #include <cassert> +#include <stdexcept> namespace GE { --- a/lib/graphics_engine/src/ge_vulkan_command_loader.cpp +++ b/lib/graphics_engine/src/ge_vulkan_command_loader.cpp @@ -8,6 +8,7 @@ #include <deque> #include <memory> #include <mutex> +#include <stdexcept> #include <thread> #include "../source/Irrlicht/os.h" --- a/lib/graphics_engine/src/ge_vulkan_depth_texture.cpp +++ b/lib/graphics_engine/src/ge_vulkan_depth_texture.cpp @@ -3,6 +3,8 @@ #include "ge_main.hpp" #include "ge_vulkan_driver.hpp" +#include <stdexcept> + namespace GE { GEVulkanDepthTexture::GEVulkanDepthTexture(GEVulkanDriver* vk, --- a/lib/graphics_engine/src/ge_vulkan_draw_call.cpp +++ b/lib/graphics_engine/src/ge_vulkan_draw_call.cpp @@ -25,6 +25,7 @@ #include <algorithm> #include <cmath> #include <limits> +#include <stdexcept> #include "../source/Irrlicht/os.h" #include "quaternion.h" --- a/lib/graphics_engine/src/ge_vulkan_fbo_texture.cpp +++ b/lib/graphics_engine/src/ge_vulkan_fbo_texture.cpp @@ -6,6 +6,7 @@ #include <array> #include <exception> +#include <stdexcept> namespace GE { --- a/lib/graphics_engine/src/ge_vulkan_mesh_cache.cpp +++ b/lib/graphics_engine/src/ge_vulkan_mesh_cache.cpp @@ -10,6 +10,7 @@ #include <algorithm> #include <cassert> +#include <stdexcept> #include <vector> namespace GE --- a/lib/graphics_engine/src/ge_vulkan_skybox_renderer.cpp +++ b/lib/graphics_engine/src/ge_vulkan_skybox_renderer.cpp @@ -11,6 +11,7 @@ #include <array> #include <cstdint> +#include <stdexcept> #include <unordered_map> namespace GE --- a/lib/graphics_engine/src/ge_vulkan_texture.cpp +++ b/lib/graphics_engine/src/ge_vulkan_texture.cpp @@ -21,6 +21,7 @@ extern "C" #include <IAttributes.h> #include <IImageLoader.h> #include <limits> +#include <stdexcept> namespace GE { --- a/lib/graphics_engine/src/ge_vulkan_texture_descriptor.cpp +++ b/lib/graphics_engine/src/ge_vulkan_texture_descriptor.cpp @@ -6,6 +6,7 @@ #include <algorithm> #include <exception> +#include <stdexcept> namespace GE {